We at Imperium are working on high five projects for many years, we took every bit of our experience and offered new way of balancing classes and adding skills to them, so the classes that were outdated are back into the game as well as classes who were dominating the battlefield got rebalanced and re-tweaked.
ATTENTION: Changes that are made are under testing and can be changed any time
Two-way De-buffs which were untouched since 2010 release of High Five chronicle has increased chance by 15%.
Also we reworked older chronicle de-buffs which were untouched since 2007 release of Interlude.
We generally reworked de-buff system, now its more based on Resists, such as Paralyze Resist, Shock Resist etc. as well as raw stats MEN,CON etc.
Two-way de-buffs are skills which has two stages, for example archer's skill "Stunning Shot" has target cancel chance on hit and stun chance, skills like these are considered as Two-way de-buffs
We reworked every Archer class.
Note: outgoing damage increases are by 15% & incoming damage increases are by 7%
Many warrior classes were outdated, we tested them accurately and provided changes which makes them relevant.
Jump Attack - Jumping, attacks nearby enemies with 868 power. For 5 sec., Speed 40%. Requires a sword, a blunt weapon, a spear, a fist weapon or dual swords. Critical. Over-hit.
Mage classes in general are very powerful on these chronicles, we tried our best to make them relevant compared to other classes.
Magical Charge - Attacks nearby enemies with 133 magical power, stunning them and cancelling their targets. Teleports you to the front.
We tried to make healer class more dynamic on the battlefield.
Summon Tree of Life - Summons Tree of Life. The summoned tree heals nearby party members for 30 sec. and removes de-buffs from them.
In our experience enchanter classes are most underrated classes on battlefield. We want to encourage our community to pick enchanters as their main classes, that's why we made MAJOR changes to enchanters.
Jump Attack - Jumping, attacks nearby enemies with 868 power. For 5 sec., Speed 40%. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit.
Transform - Transforms the target into a harmless creature making them unable to attack. Their Speed -80% for 15 sec. The effect is cancelled if the transformed target is attacked.
Tanks are crucial members of fights, we decided to make them more versatile.
Chain Strike - Swings a chain to pull the target to you. Requires a sword or a blunt weapon.
Daggers are most controversial classes of the whole game, they are super strong if played correctly, yet weak in most of the cases. We decided to give a little more interest to them.
Paralyzing Shadow - Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec.