Balance Changes
We at Imperium are working on high five projects for many years, we took every bit of our experience and offered new way of balancing classes and adding skills to them, so the classes that were outdated are back into the game as well as classes who were dominating the battlefield got rebalanced and re-tweaked.
ATTENTION: Changes that are made are under testing and can be changed any time
Two-way De-buffs which were untouched since 2010 release of High Five chronicle has increased chance by 15%.
Also we reworked older chronicle de-buffs which were untouched since 2007 release of Interlude.
We generally reworked de-buff system, now its more based on Resists, such as Paralyze Resist, Shock Resist etc. as well as raw stats MEN,CON etc.
In our experience enchanter classes are most underrated classes on battlefield. We want to encourage our community to pick enchanters as their main classes, that's why we made MAJOR changes to enchanters.
Medusa - Decreased base activation rate.
Jump Attack
Can cast dances without using DUALSWORD.
Dual Dagger Mastery
Increased outgoing damage during PvP.
Transform
Decreased incoming damage during PvP.
Increased outgoing damage during PvP.
Jump Attack
Decreased incoming damage during PvP.
Dual Dagger Mastery
Transform
Increased outgoing damage during PvP.
Transform
Decreased incoming damage during PvP.
Increased outgoing damage during PvP.
Transform
Decreased incoming damage during PvP.
Chain Heal
Decreased activation rate of Seal of Limit & Seal of Suspension during PvP.
Transform
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