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Balance Changes

We at Imperium are working on high five projects for many years, we took every bit of our experience and offered new way of balancing classes and adding skills to them, so the classes that were outdated are back into the game as well as classes who were dominating the battlefield got rebalanced and re-tweaked.
ATTENTION: Changes that are made are under testing and can be changed any time
General Changes
Archers
Warriors
Mages
Healers
Two-way De-buffs which were untouched since 2010 release of High Five chronicle has increased chance by 15%.
Also we reworked older chronicle de-buffs which were untouched since 2007 release of Interlude.
We generally reworked de-buff system, now its more based on Resists, such as Paralyze Resist, Shock Resist etc. as well as raw stats MEN,CON etc.
Two-way de-buffs are skills which has two stages, for example archer's skill "Stunning Shot" has target cancel chance on hit and stun chance, skills like these are considered as Two-way de-buffs
We reworked every Archer class.
Note: outgoing damage increases are by 15% & incoming damage increases are by 7%
Sagittarius
Added Skills
Stunning Shot - Increased chance during PvP
Recoil Shot
Increased outgoing damage during PvP
Increased incoming damage during PvP
Moonlight Sentinel
Added Skills
Stunning Shot - Increased chance during PvP
Recoil Shot
Increased outgoing damage during PvP
Increased incoming damage during PvP
Ghost Sentinel
Added Skills
Stunning Shot - Increased chance during PvP
Recoil Shot
Increased outgoing damage during PvP
Increased incoming damage during PvP
Many warrior classes were outdated, we tested them accurately and provided changes which makes them relevant.
Jump Attack - Jumping, attacks nearby enemies with 868 power. For 5 sec., Speed 40%. Requires a sword, a blunt weapon, a spear, a fist weapon or dual swords. Critical. Over-hit.
Dreadnought
Added Skills
Thunderstorm - Increased success rate during PvP.
Jump Attack
Earthquake - Increased success rate during PvP.
Dread Pool - Increased success rate during PvP.
Shock Blast - Increased success rate during PvP.
Shock Stomp - Increased success rate during PvP.
Howl - Increased success rate during PvP.
Whirlwind - Increased power
Increased outgoing damage during PvP.
Decreased incoming damage during PvP.
Duelist
Text
Sonic Storm/Buster - Decreased reuse delay.
Jump Attack
Increased outgoing SKILL damage during PvP.
Decreased incoming damage during PvP.
Grand Khavatari
Added Skills
Force Storm/Burst - Decreased reuse delay.
Jump Attack
Increased outgoing SKILL damage during PvP.
Increased incoming damage during PVP.
Decreased outgoing damage during PvP.
Titan
Added Skills
Already perfectly balanced
Jump Attack
Maestro
Added Skills
Summon Big Boom - Increased damage.
Jump Attack
Summon Mechanic Golem - Doubled health.
Golem Armor - Reuse delay decreased by 50%.
Magic Obstacle - Reuse delay decreased by 50%.
Increased outgoing damage.
Decreased incoming damage.
Doombringer
Added Skills
Rush Impact - Increased activation rate and power during PvP.
None
Disarm - Decreased chance.
Mass Disarm - Increased chance.
Decreased incoming damage.
Mage classes in general are very powerful on these chronicles, we tried our best to make them relevant compared to other classes.
Magical Charge - Attacks nearby enemies with 133 magical power, stunning them and cancelling their targets. Teleports you to the front.
Soultaker
Added Skills
Increased outgoing damage during PvP.
Magical Charge
Archmage
Added Skills
Aura Flash - Activation rate decreased by 50%.
Magical Charge
Mystic Muse
Added Skills
Aura Flash - Activation rate decreased by 50%.
Magical Charge
Storm Screamer
Added Skills
Aura Flash - Activation rate decreased by 50%.
Magical Charge
Increased outdoing damage during PvP.
Soulhound
Added Skills
Lightning Shock - Changed working logic. Instead of 5 second de-buff and then 5 second paralyze, it paralyzes instantly for 3 and 2 seconds, 5 seconds in total.
None
Judicator
Added Skills
Increased de-buff activation rate.
None
We tried to make healer class more dynamic on the battlefield.
Summon Tree of Life - Summons Tree of Life. The summoned tree heals nearby party members for 30 sec. and removes de-buffs from them.
Cardinal
Added Skills
Increased outgoing damage during PvP.
Summon Tree of Life
Decreased incoming damage.
Eva's Saint
Added Skills
Increased outgoing damage during PvP.
Summon Tree of Life
Shillen Saint
Added Skills
Increased outgoing damage during PvP.
Summon Tree of Life
Decreased incoming damage.
Enchanters
Tanks
Daggers
Summoners
In our experience enchanter classes are most underrated classes on battlefield. We want to encourage our community to pick enchanters as their main classes, that's why we made MAJOR changes to enchanters.
Jump Attack - Jumping, attacks nearby enemies with 868 power. For 5 sec., Speed 40%. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit.
Transform - Transforms the target into a harmless creature making them unable to attack. Their Speed -80% for 15 sec. The effect is cancelled if the transformed target is attacked.
Spectral Dancer
Added Skills
Medusa - Decreased base activation rate.
Jump Attack
Can cast dances without using DUALSWORD.
Dual Dagger Mastery
Increased outgoing damage during PvP.
Transform
Decreased incoming damage during PvP.
Sword Muse
Added Skills
Increased outgoing damage during PvP.
Jump Attack
Decreased incoming damage during PvP.
Dual Dagger Mastery
Transform
Hierophant
Added Skills
Increased outgoing damage during PvP.
Transform
Decreased incoming damage during PvP.
Doomcryer
Added Skills
Increased outgoing damage during PvP.
Transform
Decreased incoming damage during PvP.
Chain Heal
Dominator
Added Skills
Decreased activation rate of Seal of Limit & Seal of Suspension during PvP.
Transform
Tanks are crucial members of fights, we decided to make them more versatile.
Chain Strike - Swings a chain to pull the target to you. Requires a sword or a blunt weapon.
Hell Knight
Add Skills
Increased outgoing damage during PvP.
Chain Strike
Increased incoming damage during PvP.
Phoenix Knight
Add Skills
Decreased outgoing damage during PvP.
Chain Strike
Eva's Templar
Add Skills
Increased outgoing damage during PvP.
Chain Strike
Decreased incoming damage during PvP.
Shillen Templar
Add Skills
Increased outgoing damage during PvP.
Chain Strike
Daggers are most controversial classes of the whole game, they are super strong if played correctly, yet weak in most of the cases. We decided to give a little more interest to them.
Paralyzing Shadow - Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec.
Adventurer
Added Skills
Bluff - Increased activation rate. Greatly increased chance of target-cancel and hate-removal.
Paralyzing Shadow
Trick - Greatly increased chance.
Switch - Greatly increased chance.
Increased outgoing damage during PvP.
Decreased incoming damage during PvP.
Wind Rider
Added Skills
Bluff - Increased activation rate. Greatly increased chance of target-cancel and hate-removal.
Paralyzing Shadow
Switch - Greatly increased chance.
Increased outgoing damage during PvP.
Decreased incoming damage during PvP.
Ghost Hunter
Added Skills
Bluff - Increased activation rate. Greatly increased chance of target-cancel and hate-removal.
Paralyzing Shadow
Switch - Greatly increased chance.
Increased outgoing damage during PvP.
Decreased incoming damage during PvP.
Fortune Seeker
Added Skills
Increased outgoing damage during PvP.
None
Decreased incoming damage during PvP.