Balance Changes
We at Imperium are working on high five projects for many years, we took every bit of our experience and offered new way of balancing classes and adding skills to them, so the classes that were outdated are back into the game as well as classes who were dominating the battlefield got rebalanced and re-tweaked.
ATTENTION: Changes that are made are under testing and can be changed any time
Two-way De-buffs which were untouched since 2010 release of High Five chronicle has increased chance by 15%.
Also we reworked older chronicle de-buffs which were untouched since 2007 release of Interlude.
We generally reworked de-buff system, now its more based on Resists, such as Paralyze Resist, Shock Resist etc. as well as raw stats MEN,CON etc.
We reworked every Archer class.
Stunning Shot - Increased chance during PvP
Recoil Shot
Increased outgoing damage during PvP
Increased incoming damage during PvP
Stunning Shot - Increased chance during PvP
Recoil Shot
Increased outgoing damage during PvP
Increased incoming damage during PvP
Stunning Shot - Increased chance during PvP
Recoil Shot
Increased outgoing damage during PvP
Increased incoming damage during PvP
Many warrior classes were outdated, we tested them accurately and provided changes which makes them relevant.
Thunderstorm - Increased success rate during PvP.
Jump Attack
Earthquake - Increased success rate during PvP.
Dread Pool - Increased success rate during PvP.
Shock Blast - Increased success rate during PvP.
Shock Stomp - Increased success rate during PvP.
Howl - Increased success rate during PvP.
Whirlwind - Increased power
Increased outgoing damage during PvP.
Decreased incoming damage during PvP.
Sonic Storm/Buster - Decreased reuse delay.
Jump Attack
Increased outgoing SKILL damage during PvP.
Decreased incoming damage during PvP.
Force Storm/Burst - Decreased reuse delay.
Jump Attack
Increased outgoing SKILL damage during PvP.
Increased incoming damage during PVP.
Decreased outgoing damage during PvP.
Already perfectly balanced ❓
Jump Attack
Summon Big Boom - Increased damage.
Jump Attack
Summon Mechanic Golem - Doubled health.
Golem Armor - Reuse delay decreased by 50%.
Magic Obstacle - Reuse delay decreased by 50%.
Increased outgoing damage.
Decreased incoming damage.
Rush Impact - Increased activation rate and power during PvP.
None
Disarm - Decreased chance.
Mass Disarm - Increased chance.
Decreased incoming damage.
Mage classes in general are very powerful on these chronicles, we tried our best to make them relevant compared to other classes.
Increased outgoing damage during PvP.
Magical Charge
Aura Flash - Activation rate decreased by 50%.
Magical Charge
Aura Flash - Activation rate decreased by 50%.
Magical Charge
Aura Flash - Activation rate decreased by 50%.
Magical Charge
Increased outdoing damage during PvP.
Lightning Shock - Changed working logic. Instead of 5 second de-buff and then 5 second paralyze, it paralyzes instantly for 3 and 2 seconds, 5 seconds in total.
None
Increased de-buff activation rate.
None
We tried to make healer class more dynamic on the battlefield.
Increased outgoing damage during PvP.
Summon Tree of Life
Decreased incoming damage.
Increased outgoing damage during PvP.
Summon Tree of Life
Increased outgoing damage during PvP.
Summon Tree of Life
Decreased incoming damage.
In our experience enchanter classes are most underrated classes on battlefield. We want to encourage our community to pick enchanters as their main classes, that's why we made MAJOR changes to enchanters.
Medusa - Decreased base activation rate.
Jump Attack
Can cast dances without using DUALSWORD.
Dual Dagger Mastery
Increased outgoing damage during PvP.
Transform
Decreased incoming damage during PvP.
Increased outgoing damage during PvP.
Jump Attack
Decreased incoming damage during PvP.
Dual Dagger Mastery
Transform
Increased outgoing damage during PvP.
Transform
Decreased incoming damage during PvP.
Increased outgoing damage during PvP.
Transform
Decreased incoming damage during PvP.
Chain Heal
Decreased activation rate of Seal of Limit & Seal of Suspension during PvP.
Transform
Tanks are crucial members of fights, we decided to make them more versatile.
Increased outgoing damage during PvP.
Chain Strike
Increased incoming damage during PvP.
Decreased outgoing damage during PvP.
Chain Strike
Increased outgoing damage during PvP.
Chain Strike
Decreased incoming damage during PvP.
Increased outgoing damage during PvP.
Chain Strike
Daggers are most controversial classes of the whole game, they are super strong if played correctly, yet weak in most of the cases. We decided to give a little more interest to them.
Bluff - Increased activation rate. Greatly increased chance of target-cancel and hate-removal.
Paralyzing Shadow
Trick - Greatly increased chance.
Switch - Greatly increased chance.
Increased outgoing damage during PvP.
Decreased incoming damage during PvP.
Bluff - Increased activation rate. Greatly increased chance of target-cancel and hate-removal.
Paralyzing Shadow
Switch - Greatly increased chance.
Increased outgoing damage during PvP.
Decreased incoming damage during PvP.
Bluff - Increased activation rate. Greatly increased chance of target-cancel and hate-removal.
Paralyzing Shadow
Switch - Greatly increased chance.
Increased outgoing damage during PvP.
Decreased incoming damage during PvP.
Increased outgoing damage during PvP.
None
Decreased incoming damage during PvP.
Last updated